Tuesday, 29 September 2015

Premier Challenge No.3 - Yeovil 26th September (Part 2)

Hey, look at that, I'm in the top cut again, and with a practically untested team. 3/3 top cuts in a row is a pretty good achievement, not sure how much longer it will last though. Not much more to say, onto the matches.


Quarter Final vs Matteo Dorrell



Team: MManectric - Politoed - Kabutops - Serperior - Ferrothorn - Talonflame

Match: https://www.youtube.com/watch?v=M6BtR_hSa7U


Look at this guy, he was so ready to be on the blog.

Another successful newcomer with his 10th place at UK Nats. This was a game I was really looking forward to, especially since I had never played a Kabutops before. Thankfully for me, the report on his team had been posted on Nugget Bridge a few days prior, so I knew all his moves and spreads... or so I thought, but we will get to that.

Before the match, I discussed with other Jamie what my tactics should be going into the match, and we determined that his most likely lead would be Serperior and Talonflame since both had Taunt which could stop TR, so the best lead would be Talonflame and Scrafty, and turns out we got it spot on. He called the Fake Out correctly, but Brave Bird halves the incoming Ferrothorn, but also halves Talonflame thanks to all the recoil. I end up having to sacrifice Talonflame to take out Ferro as I had no other good way of dealing with it, but it was worth it, as I also get to chunk the Manectric switch with Super Fang. Cress then makes him too paranoid about me setting TR, so he goes for the Choice Band Taunt, which could have worked out really well for me, but I end up knocking off the Choice Band, letting him attack again. However, this ends up working out for me, as if Talonflame couldn't attack the next turn, I don't think he would have predicted my Ferrothorn switch and revealed that his Manectric was actually carrying Flamethrower, something he wasn't carrying at Nats. This makes my match up so much worse, as I was relying and Ferrothorn somewhat to carry the match, but that wasn't really an option anymore. But again, because of the previous move, I can make a prediction, as I feel like he would want to try and conserve his Manectric as it was his only way of stopping Ferrothorn, and I thought he would think I would Protect Ferrothorn, so I'm rewarded with the Protect, and end up knocking out Serperior with the double target. The match is then over as I have 3 Pokes left to take on his Manectric.

Game 1 was 7 turns long. Game 2 ended up being twice as long with 14 turns, so I'm not going to go into every move as that would take forever, watch the video if you are curious, it was a great game. The key moments were me calling the first turn, predicting which slot the Ferro would come in on, Talonflame KOing his +2 Def Ferrothorn, which would have been a damage roll, but I had got some crucial chip on it before, me overpredicting on the turn he Flamethrowers my Ferrothorn, Matteo missing a crucial Leaf Storm, and me attacking the correct Poke on the second to last turn. This was a lot of fun, especially for how vocal Matteo was when playing, so I'm very pleased I got to play him.


Semi Final vs Ethan Hall


Team: MHeracross - Hydreigon - Terrakion - Suicune - RotomH - Aegislash

Match: https://www.youtube.com/watch?v=vkimM0e7MB8


It's this guy again. Talonflame is seeming like an excellent addition to the team at this point, since I would be playing a MHeracross for the second time. The main focus of the match for me is to once again catch the MHera with a BB, and, thanks to the mind games from the previous game, I feel comfortable BBing it at the first opportunity as I predict him to predict me to predict the Protect or switch, which ends up working out for me, as I am able to KO it straight away with the BB. After that, I'm able to set up TR and sweep the rest of his team.

Game 2, the mind games happen again straight away, as I go for the Fake Out through the potential Quick Guard, and successfully set up TR, although Scrafty gets critted and KOed straight away, but this does mean I get a free switch into Swampert, which in TR, can do a lot of work, and ends up KOing Terrakion, Heracross, and Rotom, leaving Aegislash against Swampert and Talonflame, and because I had Swords Dance, it was checkmate.


Final vs Daniel Oztekin


Team: MKangaskhan - Politoed - Kingdra - Thundurus - LandorusT - Ferrothorn

Match: https://www.youtube.com/watch?v=4k-RqZmbqm8


Why are you so Photogenic Daniel?

What could have been the UK Regionals final if I wasn't so outplayed in the Semi. I was hoping that Daniel would be my opponent, as I did not want to face MGengar again. Turns out his team had a horrible time against Ferrothorn, so I felt really good about my match up, I just had to be smart about not taking any unnecessary Low Kicks or Superpowers. I call the Taunt turn 1 and get a good bit of damage onto Thundurus, but next turn miss the KO next turn as it Fully Paralyses my Cress. He predicts my Swampert switch nicely, but predicted Talonflame, so ends up Thunderbolting my Ferro switch and misses his Leech Seed as Cress is paralysed again. Scrafty replaces Ferro as Cress KOes Thundurus and takes a Leech Seed. His Landorus ends up having an Assault Vest as Ice Beam fails to KO it after it is Faked Out, and Cress takes a Power Whip, which is actually beneficial for me, as I chip away at Ferro with my Rocky Helmet. Luckily Cress isn't in KO range of Knock Off, and gets off an Ice Beam, KOing Landorus. Ferrothorn then tanks a Low Kick, letting Gyro Ball KO the Kang, leaving his Ferrothorn against 3 of mine, so he forfeits to avoid a stall war, but the game was mine anyway,

Game 2 he leads with rain as I lead with my Swampert, so I can finally use the fast mode of my team for the first time in the tournament without even having to set it up myself. I predict the Politoed to switch, so Super Fang into it hoping to catch a Ferrothorn, but catch a Landorus instead, which works out pretty well as the other two Pokes Protect. Ferrothorn then becomes a very safe switch, as he switches back to Poli and surfs, doing alright damage to everything, but Scrafty Knocks Off the Kingdra's Life Orb, which is crucial, as next turn it is able to survive a HH Draco Meteor, which I'm sure both of us weren't expecting, and Kingdra goes down to the double target. Scrafty then goes down a turn later than it should have to the Kang FO, and Ferro halves its hp with a Gyro Ball. With 1 turn of rain left, Swampert can come in and very safely Waterfall the Kang slot, as if it stays in it gets KOed, and if it switches to Lando, which ends up happening, that gets KOed. HH Double-Edge is enough to KO Swampert, but since I connect with my Power Whip, Talonflame is able to come in and finish the Kang. Success.


(I need a hairbrush)


So I think that I proved the theory that MSwampert is viable in a TR team, especially since I didn't use Rain Dance once, and only brought Thundurus once in the tournament, and I lost the game. Not bad for a theorymon team, I was definitely not expecting 1st place at this tournament, but hey, I'll take it. It was a particularly fun one. I faced 7 people and faced 7 different Megas, 3 of which are almost never seen, so that was really cool. I also ended up qualifying for the Streetpass Battlemaster tournament, so quite the successful day.

I'll leave you with this, the only person to beat me at this tournament was this guy:


Sunday, 27 September 2015

Premier Challenge No.3 - Yeovil 26th September (Part 1)

Previous Premier Challenge CP: 32/180

8th, then 4th, what comes next? Going into the tournament, I had no idea what to expect. I had decided the week before that I was going to use a new team, but, being me, I woke up on the Friday before with nothing. I forced myself to start thinking about the teams throughout the day, and for some reason started thinking about Mega Swampert. It seemed to be rising in popularity, and I was trying to figure out why. I never really liked rain because it limits the types you can have, as you normally have 2 or more water types, which means you lose some sort of type coverage. I also didn't really like the idea of Mega Swampert with Politoed, as you can't really freely Earthquake next to it, and also have to go for an obvious Protect to get your Swift Swim, which can be very easily predicted.

I then started thinking about another way to run Swampert. I don't remember why Trick Room came to mind, but I went with it. With only 70 base speed, Swampert could easily be run in Trick Room, and also putting it next to a Levitating setter (obvious Cresselia is obvious), I would be able to spam slow Earthquakes. I then immediately thought about Talonflame, as it can still get off priority BBs in TR which hugely threaten all Grass types, the only weakness of Swampert, and also let me EQ with it on the field. I also thought that no one would really be preparing for Talonflame anymore, as I very rarely see it. I then completed the F/W/G core with Ferrothorn, as it's amazing in TR, and a great defensive switch for pretty much anything that threatens Swampert.

After thinking for a while about what to add to this core, I came up with the idea to have a fast mode to the team, but I still wanted it to synergize with TR. Rain Dance Thundurus then became an easy pick. Outside of TR, Swampert could still be the fastest Poke on the field with RD, and Thundurus could provide Prankster support. Using TWave on a TR team was an idea I got from Jeremy Mantingh, his logic being that if Cresselia is too threatened to get up TR, you can still be the fastest side of the field. After I had these 5, I added Scrafty to patch up some defensive holes, and to provide Fake Out and Intimidate support. This team was built in about 10 minutes (EVs and all) and I had a grand total of 5 practise battles before Showdown decided to crash, so it was a very heavily theory based team going into the tournament, so I had to work pretty hard to prove the theory.



vs Harry Collis



Team: MAltaria - Excadrill - Eelektross - Milotic - Virizion - Braviary



This would be the third time I've played Harry, having played him at 2 previous challenges, although he didn't seem to remember me. Thanks to the fact that I like to use weird things, I know that Eelektross has access to Flamethrower and Giga Drain, so I know that I need to switch between my Swampert and Ferrothorn to take each attack. However, I am then able to play some mind games and keep Ferro in on a potential Flamethrower to take his Giga Drain predicting the Pert switch. I also end up miscounting my TR turns, so return it to normal one turn early, then assume I got it up the next turn, so I'm lucky that I was still in a good enough position to take the game.


vs Jamie Miller


Team: MBlaziken - Thundurus - Gastrodon - Virizion - Weavile - Scizor


Of course...

Already, I'm paired up against Jamie again. but at least we are using some new Pokemon. Turn 1 couldn't have gone worse for me, losing my Mega in return for TR, probably not the best trade, but turn 2 I manage to return the favour by knocking out his Mega. I then call the Fake Out wrong and let Scizor get up a free Swords Dance, but then retaliate with a KO on Weavile after predicting the Scizor to Protect. Leech Seed + Super Fang seal up the game, as Scizor can't survive the combination of LS and Rocky Helmet Damage from Cresselia at half hp. The picture was taken before the match, but was appropriate for the outcome.


vs Dan Capron


Team: MSableye - Charizard - Clefable - Ludicolo - Terrakion - Cresselia


Apparently this was one of Dan's first ever tournaments, so it's good that lots of new people are joining the community. He manages to catch me off guard with his Sableye being Mega, and I even forget about the Magic Bounce since MSableye is so rare, and I try and Leech Seed it, what a smart move. I manage to call his Fake Outs, and end up avoiding a stall war with MSableye as Rocky Helmet chips him enough so that he can no longer Recover enough to survive.


vs Micky Orchard



Team: MGengar - Heatran - ThundurusT - Whimsicott - Politoed - Kingdra


Micky was the first VGC player I knew, even before I started playing VGC myself, from some small Double Battle events, so I had no idea how to Pokemon when I met him, although I like to think I can now. It turned out he was using MGengar, one of my most hated Pokemon to face. I manage to predict the Protect turn 1 and pick up a KO, but that puts me in a game losing situation straight away thanks to the Fake Tears and the fact that I had a Ferrothorn Tagged in against a Heatran. There was no way to recover after -2 Shadow Ball was enough KO Swampert, and he even got a burn on the Heat Wave to really rub it in. He ended up with 3rd place, not too bad for a MGengar.


vs Ethan Hall


Team: MHeracross - Hydreigon - Terrakion - Suicune - RotomH - Aegislash


Given our resistances and the records we had going into this match, we were both pretty much guaranteed top cut, so I would like to say the match was more relaxed, but I don't think it ended up that way. Ethan is the only successful MHeracross user I've known, but I had a Talonflame, which would be absolutely key for me. Turn 1 I see the Quick Guard on Terrakion, so I know that I need to take out the Terrakion for Talonflame to be free to click the win button. I achieve this turn 2, which really opens up the game for me. All I needed to do was predict when I would actually be able to hit the MHeracross with a BB and I would take the game. This ends up being the final turn, as I manage to predict both the Protect and the switch out, gaining me enough momentum to take the match with TR being able to be set up.

Final Swiss Record: 4-1


My second 2nd seed in a row, not too bad. Top Cut will follow this soon.

Thursday, 24 September 2015

Premier Challenge No. 2 - Crawley 19th September (Part 2)

So I'm 5-1, 2nd going into Top Cut, but before I get to the matches, there is something I need to address that I missed in the last few posts: why I was now using Clefairy as my Fairy type. So I will talk about my Clefairy before I move onto some fantastic matches.

Here is my Clefairy:

Clefairy @ Eviolite
Ability: Friend Guard
Level: 50
EVs: 236 HP / 212 Def / 60 SpD
Relaxed Nature
IVs: 0 Spe
- Icy Wind
- Helping Hand
- Follow Me
- Protect

Pretty standard Clefairy, it survives Aegislash and LO Bisharp, but I'm pretty sure no one has ever used this specific Clefairy. I love all the parts of EV training where you optimise for specific situations, like having an even number for a Sitrus Berry holder so Super Fang will activate it, having 0 IVs in the Attack of Special attackers to reduce Foul Play damage etc. This Clefairy has two such optimisations, one obvious, one completely contradictory on everything expect this specific Clefairy, not even Clefairys in general. It has a nice Sandstorm/Hail number, but you know what that does, I want to talk about the weird part.

You may have spotted it already, having minimum speed with the move Icy Wind. I will say that, if the Clefairy had Moonblast instead, it should be Bold with 12 Speed EVs for min Speed Scraftys, but because it's Icy Wind, I believe it should have as little speed as possible. That surely sounds as Mental as a Herb, having a speed reducing move while being as slow as possible, but that is not the reason why. Clefairy needs no speed, it is purely there for redirection, every other move has priority, so no speed is necessary. Icy Wind is also only helping the partners, not itself. Even if it had more speed, it couldn't make use of the drops, therefore min Speed is the way to go, for one very specific reason: Ferrothorn. This will be the best way to show it:


  • 236+ Atk Ferrothorn Gyro Ball (64 BP) vs. 236 HP / 212+ Def / 12 Speed Eviolite Clefairy: 74-90 (42.2 - 51.4%) -- 2.7% chance to 2HKO
  • 236+ Atk Ferrothorn Gyro Ball (40 BP) vs. 236 HP / 212+ Def / 0- Speed Eviolite Clefairy: 48-56 (27.4 - 32%) -- guaranteed 4HKO

Need I say more? A unique optimisation, but this tiny detail can turn a possible 2HKO, into a certain 4HKO, so it absolutely makes sense.

Onto the main reason why I wanted to try out Clefairy, and again, the best way to show this is with a calculation:

  • 252+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 84 HP / 84 SpD Mega Salamence: 194-230 (107.1 - 127%) -- guaranteed OHKO
  • 252+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 84 HP / 84 SpD Mega Salamence with Friend Guard: 145-172 (80.1 - 95%) -- guaranteed 2HKO
I thought this would catch a lot of people off guard, who would expect their Hyper Voice not to KO? Sadly, I've never been in the situation where I have Mence and Clef against a Garde, but I'm sure the look on their face would be worth it.


Back to the matches:


Quarter Final (Any best of 3 games will only have the Game 1 link so that game results will try to remain hidden, any Game 2s or 3s will be on the channel)

Semi Final

vs Max Waterman

Whoops, forgot to get a picture :S

Team: MKangaskhan - RotomW - Dragonite - Ferrothorn - Nidoqueen - Arcanine

I'm glad such a cool team made it to top cut, and it had a few surprises for me. Turn 1, he expected me to Fake Out the Rotom, but I definitely saw the Nidoqueen as the bigger threat, since it could have been scarfed, and therefore a threat to my Pokes in the back, so I was rewarded with a KO for no cost. Max tried to get his Kang in safely, but was never able to, and I was able to keep all of the momentum and take the game pretty comfortably.

Game 2 was a whole different story. It started off great, with me getting a Nasty Plot in return for his Tailwind. The next turn though, everything starts to go wrong. My +2 LO Hidden Power Ice fails to KO Dragonite. I considered Multiscale, but I still thought I would get the KO, which turned out to be a bad calculation on my part, which, along with a bad switch on my part, causes me to lose my Thundurus. Without it, I don't have enough offensive power to break through his team, and he ends up taking it after I put up as much of a fight as possible, but I didn't really have a chance with what I was left with.

For Game 3, I decide to bring my Ferrothorn as he seems reluctant to bring his Arcanine. This turns out to be a fantastic call, as he brings the same 4 Pokes as Game 2. The only way he could break through it is either to Burn it, or have Flamethrower on his Nidoqueen. When his Nidoqueen came out against it, I had to Protect, just in case, as that was the only way he could win, and if he used Ice Beam, then I got a free attack the next turn, so the Protect ended up winning me the match, since it ended up that Nidoqueen did have Flamethrower. Luckily, I had figured out that he wasn't making any predictions, so most turns I could work out what my safest move would be without really having to make any predictions myself. Good game Max.


vs Jamie Miller

Team: MBlaziken - Thundurus - Gastrodon - Ferrothorn - Arcanine - Bisharp

Of course it's a rematch against Jamie, why wouldn't it be? This ended up being one of the best sets I have played in a long, long time, its's just a shame that the other Semi was being shown on the screen, as our set would have definitely been the more interesting to watch. I will go into a lot of detail in this set, as I enjoyed it a lot.

For Game 1, I figured I would try something a little different, so went with Mence and Clef as Jamie went with Gastro and Arc. The first turn seemed like a free DD for me, so I went for Follow Me and DD. He switched his Thundurus for Gastro and Roars away my Clefairy, which I assume was aimed at Mence, which was a play I didn't consider, even though I knew his Arc had Roar. The next turn is really just me being curious as to how much my neutral GI does to a Thundurus with no bulk (turns out it's 81.9 - 96.7%) and I end up Scalding when I really should have Ice Beamed, as he could have easily switched in Gastro for the boost, but it ends up being Ferrothorn, which isn't too bad, as I get some chip damage off for the turn as Thundurus Protects. We both then try and get a better board position as I switch in Clef for some more Follow Me, as he switches Thundy into Arc and gets a decent amount of damage on Clef with Power Whip. After being curious again if a +0 Frustration can get an Arcanine with no bulk (94.5% - 112%), I go for a HH and a Frustration into the Arc, only to catch the Thundy and halve its hp, which was good information. Since it is a 2HKO, I just make the same play and take a big chunk out of the incoming Arcanine as Ferro gets some good chip on Mence with Gyro Ball. We then switch a Poke each, Clef for Suicune and Arc for Gastro, so a free turn with the Protect. Here I end up giving up on Mence and go for a final GI before it goes down, and thanks to the intimidates, it only does half to Gastro. Suicune takes off what the Sitrus Berry recovers, and Mence goes down to the double target. I bring in Infernape, and purposefully underpredict, as I feel that Jamie will predict me to predict the Protect on Ferro, and I get rewarded with a Gastro Protect and a KO and Ferro. Since Gastro Protected the previous turn, I can safely double into it, since if it switches, Thundy goes down, and if he stays in, which he does, he loses Gastro. The next turn I get the KO and Thundy as thunderbolt fails to KO Suicune, and he is left with an Arc with only two hits left thanks to Life Orb against 3 Pokes, so he can't win and forfeits.

Game 2 I know he will lead with his Bisharp, as I had led with Mence and Clef, so I change it up and lead with Infernape and Suicune as Jamie leads with Bisharp and Thundurus. This is the most horrible lead for both of us. We both know the other's sets, we both know the Thundurus is the fastest, we both know the Infernape has Fake Out, we both know the Bisharp is Banded. This turns the first turn into the most horrible 50/50 straight away: am I going to Fake Out the Thundurus, or Close Combat the Bisharp? Here is what could have happened this turn:

  • I Fake Out Thundurus / He goes for Sky Drop = Thundurus doesn't get to move, Bisharp attacks or switches
  • I Fake Out Thundurus / He goes for Protect = Thundurus takes no damage, Bisharp gets off an attack or switches
  • I Close Combat Bisharp / He goes for Sky Drop = Infernape gets lifted and Bisharp gets of an attack or switches
  • I Close Combat Bisharp / He goes for Protect = Bisharp gets KOed or a big chunk gets taken off the switch, no damage taken on my part
There is no way to know for sure which the other person will choose, nothing to base the prediction on, so we both just have to pick and hope. I go for Fake Out and Ice Beam, hoping to stop a Sky Drop and take a big Knock Off. He goes for Sky Drop and switches to Gastrodon expecting a Close Combat and Scald. Therefore, I came out on top with this 50/50, and even end up getting the Freeze on Thundurus. The next turn, I should probably have played the odds and left Thundurus alone, but I was too paranoid of the thaw, and I knew how important Thundurus was for him against me, so I Ice Beamed it for the KO and brought Gastro to 75% with its Sitrus Berry as Infernape is brought to its Sash. Blaziken comes in, and I predict no Protect, so double into it with a Close Combat and Ice Beam, putting it into a 2nd Ice Beam KO range. Blaziken Flare Blitzs Infernape for the KO, and Gastro presumably Ice Beamed the Infernape to punish any switch, but it hits Suicune for negligible damage. Salamence comes in and get the Giga Impact off, KOing Gastro, therefore Suicune just needed to land its Ice Beam, and the game was mine. However......


Blaziken goes for Rock Slide. Suicune flinches....

Because Blaziken sticks around for another turn, it is free to Rock Slide again, and now there is a Banded Bisharp staring me down. Mence can't move, and he is free to KO my Suicune with a Knock Off. This leaves my Thundurus and Mence against his super fast Blaziken and a Bisharp locked into Knock Off. In previous experience, my Thundurus' TBolt has always OHKOed Bisharps, so I feel safest move was using TBolt on the Bish and Frustration on Blaziken. WRONG. He very smartly Protects Blaziken, Bisharp survives the TBolt and responds with a KO on Thundurus. Game Over. Rock Slide sucks.

Game 3 starts off amazingly for me. I lead Infernape and Suicune into his Blaziken and Thundurus, which double Protect as I set up a Tailwind. The next turn I achieve what only Liepard and Whimsicott usually can; I Encore Blaziken into Protect. The better play would probably have been Close Combat, but I went for style, especially since our third match got put on the screen since the other Semi had finished. I also got some chip on the predicted Gastro switch. I then Overheat the Blaziken slot, hoping for the Thundurus to come in, but Arcanine comes in instead and ends up dodging, which really came back to hurt in the long run, and Gastro breaks the sash on Infernape with Ice Beam in case it switches. I then switch Infernape and Ice Beam into the Protect of Gastrodon as he Extremespeeds my Thundurus. Then Jamie gets me. I switch out the Suicune into the Ice Beam of the Gastro, great prediction. My Salamence is built to survive his Ice Beam in Mega form, so it still takes it in regular form, but alas, he gets a revenge Freeze. This just sucks away any potential momentum I could get. I could never switch back into a favourable position, and the game ends up being his. I may have ended up losing, but that was easily the most fun I've had in a set I have had a long time, thanks Jamie.

So I ended up 4th, but since it was an elevated Premier Challenge, I got 24 CP rather than 14, and the difference between 1st and 4th was only 6 CP, so I will settle with this as one of my 6 PCs this season. I plan on improving the 8 I got in Yeovil though. But at the rate I'm going, since I got 8th place on the 13th, 4th place on the 19th, logic dictates that I will end up coming 0th on the 26th ;)


Wednesday, 23 September 2015

Premier Challenge No. 2 - Crawley 19th September (Part 1)

Previous Premier Challenge CP: 8/180

Crawley was the 2nd of the 3 PCs in 3 weeks. I had just come off a top cut in Yeovil, but was definitely looking to go further than Top 8. This would end up being a much tougher task, as there were more people at the Crawley PC, so much so, that the PC turned into an expanded PC, with a total of 43 people attending (34 Masters), which meant 6 rounds. There were also a lot more people that I recognized, so I knew the day would be a fun one.

I will be splitting this PC report into 2 blog posts, as I feel that my top cut (spoilers :P) was worthy of its own post.

Game 1:
https://www.youtube.com/watch?v=8vIO6sVKbcw

Game 2:
https://www.youtube.com/watch?v=c5FymTvn2Dk

Game 3:
https://www.youtube.com/watch?v=_SVsyDwW4uQ

Game 4:
Withheld

Game 5:
https://www.youtube.com/watch?v=sVBPKRuxArI

Game 6:
https://www.youtube.com/watch?v=yP99xmBcZDs



vs Dan Hamley





Team: MKangaskhan - Ferrothorn - Cresselia - Landorus-T - Volcarona - Thundurus

I don't know if Dan knew who I was, but as soon as he sat down, he said that I should have a pretty easy time against him. Not the mind-set you want going into a tournament. I tried to convince him otherwise, but his lack of confidence seemed to show, as he seemed to make obvious plays the entire match, allowing simple switching to dominate. Dan ended up top cutting, so I have no idea why he had such little confidence at the start, so hopefully this tournament will to his confidence in future tournaments, as he has showed that he is capable of winning.


vs William Tansley



Team: MKangaskhan - Thundurus - LandorusT - Amoonguss - Heatran - Azumarill

Another Round 2 Worlds competitor stand off. I had battled William before online, and have had some very good sets against him, so I was hoping for another great game. I put myself in a precarious position turn 1, letting my Infernape get Paralysed straight away. This was redeemed on my part however, as I predict William being the top level player that he is, to predict my Infernape switch. He does just that, and just misses the KO Suicune, letting me get a double KO turn 2, and effectively take the game there.... except Infernape gets fully paralysed. This hurts me too much, as his Kang survives, and lets him get off enough damage that his Lando and Heatran can finish up for him. A real shame, as I felt that the prediction deserved something, but RNG sucks sometimes. William went on to win the tournament, so I wonder what the final result would have been if my Infernape had been able to move that turn, but we will never know.


vs Gerald de Oliveira



Team: MCharizardY - Gengar - Conkeldurr - LandorusT - Hydreigon - Cresselia

We had lunch after Round 2. During this time, the pairings were put up, and were available to see for a while before we started again. I found out after the match that, because Gerald knew he was playing me for a while before we battled, he had been discussing with his friends what he would do against me....which is exactly what I wanted. I had purposely published my Worlds team while still intending to use it in Crawley for a specific reason: to see if I could win without the surprise factor. I have built a reputation for using unconventional sets, and I was wondering if a lot of my wins had been because I had caught my opponents off guard with something strange, and would have been a match I had lost otherwise, so I wanted everyone to know my team, to try and work out how they would beat it, and then still see if I could win. This isn't something I could have really tested, as there is no good way to practise BO3, and on Showdown and BS, no one knows what moves you will run. This tournament let me test this, even if it was just a few games, so thank you Gerald, for doing your best to prepare for my team. Rant over, onto the battle.

Gerald had used his time wisely, his lead gave me just enough doubt that his team wasn't Trick Room, as from first glance, it looked more like Cress would be Icy Wind. This caused me to play too safely with Thundurus, and let TR get up too safely for him. After some adjusting of board positioning on both our parts, I bring in my Infernape on an Ice Punch, and it proceeds to get frozen, thanks RNG. Infernape stays frozen for 3 more turns, giving Gerald a lot of opportunities to take the game, despite not being able to set up TR again due to a good prediction on my part. However, Giga Impact ends up coming in clutch, as at -1 I'm still able to OHKO the Conk. Frustration would have had the smallest odds to KO, so I'm glad I got to show off GI in a tournament to its full potential, especially since a few players started to watch the end of our match. I'm amazed I managed to pull through despite the freeze, and even a burn at the end, but that didn't end up mattering. Great Game Gerald.


vs Anonymous

This person did not wish to be included in the blog. I won the match.


vs Jamie Miller.

Photo Withheld as it is more appropriate later.

Team: MBlaziken - Thundurus - Gastrodon - Ferrothorn - Arcanine - Bisharp

Another Worlds competitor, and a good friend of mine. Jamie is the reason I was able to go to Worlds and inevitably steal his crown as best Jamie in VGC, as, thanks to him, I was able to attend the Germany Regionals and just scrape enough points to qualify. I had faced Jamie a few times before, beating him in the final of a Premier Challenge last season, but this was the first time we had battled with our Worlds teams (ironically with both of us having changed 1 Pokémon each). It would also guarantee the winner top cut, so it was an important match.

The first few turns, I could have only made the moves I did because I knew Jamie's team. He knew every move and spread of mine, I knew every move and spread on his (Except our new Pokes). I knew the Thundurus had Protect and speed tied with my own, and I also knew he had Sky Drop. Therefore, I knew my first few turns, as I had a very good idea of what he would do, and he did exactly what I wanted. I had not planned before the match what I would do, but because of my knowledge of Jamie's team, all the moves just seemed natural for me, and I was able to plan a few turns in the future for the KO on his Blaziken, although I did have to hope that Suicune was light enough to be picked up by Sky Drop, and it turns out it is in the group of Pokémon one category lighter than those that can't be picked up, so I got pretty lucky there. I did have to make a big prediction after he made a good one of his own doubling on my Suicune, but because I knew how good of a player he is, I knew he would recognise his Thundurus as the biggest threat to me, so would want to preserve it. I expected the Protect on the Fake Out, but got a switch, which was just as good. In the end however, I ended up stealing it with a 37.5% damage roll in my favour as I OHKO the Thundurus with Overheat thanks to Blaze. We were both surprised it got it, Jamie even thought it was a crit, so we calced it straight after and found out I had gotten a bit lucky. If his Thundurus had survived, I think he would have taken the game, but given the paralysis and freezes, I was owed a little RNG.


vs Brandon Ikin


(Photoception)

Team: MCharizardY - Raichu - Aegislash - Suicune - LandorusT - Virizion

I had a perfect record against Brandon in swiss rounds going into this match, I had only ever lost to him in MAJOR TOURNAMENT FINALS THANKS BRANDON I HATE YOUR RAICHU. Anyway, Brandon was 5-0 at this point, so he was looking to achieve his first ever perfect swiss. Given that he still had his team that beat me in Germany (with Aegislash making a debut), and I still had my Infernape that was still 2 speed points slower, I was sure he would lead with his Raichu, but because he didn't, he gave me a fantastic opportunity to set up that I seized immediately. I predicted quite hard on the 2nd turn, getting up a 2nd DD, but it wasn't so much a prediction for me really, as I knew that either Suicune would either Tailwind and I would still be faster, or Ice Beam, which I knew I would survive, and I would still be faster, so it was kind of a win-win prediction, and I was pretty sure he would predict my Protect on the Fake Out. Brandon revealed Volt Tackle which was really cool and still owes me an explanation for as he said he would tell me why he ran it but never did. Brandon gave himself a chance with his Sash Aegislash coming in clutch, after I had stalled out his Tailwind with a Fake Out, Protect play, which felt like a weird play to make as it is usually counter-intuitive, but was absolutely the correct play. However, since Thundurus was in the back for me and Zard was in the back for him, the game was mine. Sorry for stopping your perfect swiss run Brandon.

So I ended with a 5-1 record and a 2nd place seeding in top cut, quite an improvement over Yeovil. I will end the report here for now and I will have a new post for my top cut soon, which will have some fantastic matches.

Monday, 21 September 2015

Premier Challenge No. 1 - Yeovil 13th September

New season! First full season!

And so begins the documentation of my season with my first PC. Links will be provided for every match that I am able to save, and if a match is particularly good, I will go into a move by move analysis. Sadly, I don't think I had any stand out games in Yeovil, but I had a quite a few in Crawley on the 19th which I will be posting soon after this one.

I advise you watch the matches before you read what I post about it so that you don't receive any spoilers on any particularly interesting moves.

Here we go:

Game 1
https://www.youtube.com/watch?v=OlJx9iepyeI
Game 2
https://www.youtube.com/watch?v=p-Uezo9kal0
Game 3
https://www.youtube.com/watch?v=WJpZcj_RdX8
Game 4
https://www.youtube.com/watch?v=HQqKn5lVBzs

Game 5
https://www.youtube.com/watch?v=joLGIQZ04l0

Quarter Final (Any best of 3 games will only have the Game 1 link so that game results will try to remain hidden, any Game 2s or 3s will be on the channel)
https://www.youtube.com/watch?v=MyW8qLvaFyM




vs Daniel McCarthy

Team: MSalamence - Tyranitar - Excadrill - RotomW - Amoonguss - Aegislash

I've faced many Jap Sand teams with my own in practise, so I had a pretty good idea of how I wanted to approach it, and also when certain Pokes are more likely to Protect. I manage to called turn 1, although I was expecting Mence to Protect rather than switch, and also later in the game I call the Protect to get rid of my Tailwind. I felt that all the predictions I made in the game were very safe ones.


vs Lee Provost

Team: MGardevoir - Amoonguss - Thundurus - LandorusT - Heatran - Azumarill

Lee was the person who knocked me out of the UK Nationals, so naturally I wanted a bit of revenge on him. I would have had a very good chance of taking this game if I had Protected my Ferrothorn, but I over-predicted hard, expecting him to expect my Protect and Earth Power my Suicune. Looking back, there wasn't much reason for him to not target Ferro, as if he got it wrong, he lost his Garde, so I could have played smarter on this turn. I would have also taken it if the Garde wasn't as physically bulky as it was, as GI can KO 252 hp Gardes at -1, so given the damage, he was very likely a Bold one, which definitely worked out for him here.


vs Rhys Stevens

Team: MSalamence - Zapdos - Amoonguss - Bisharp - Suicune - Terrakion

A graduating Junior up to the Senior division. He was put in with the Masters as there were only two Seniors. It was a very simple game after my Thundurus got up to +2, although I am curious as to why he never Sucker Punched it as it was definitely the biggest threat to him, as he found out.


vs Marti Bennett

Team: MKangaskhan - Cresselia - Suicune - Breloom - Garchomp - Zapdos

I had only heard of Marti before the event, so it was nice to meet her. It was quite a long match as I was using my Ferrothorn to my full advantage, since the only Poke she had to hit it was her Breloom, and that could only get off one Mach Punch before being KOed to Gyro Ball + Iron Barbs, so Ferrothorn effectively won the game on its own, the other Pokes were only really there to speed up the process.


vs Liam Payne

Team: MCharizardX - MVenusaur - Clefable - RotomW - LandorusT - Aegislash

Charizard X. The Pokémon I made mark in the community with. And I fell right for the bluff. I really should have seen it coming since he had a Clefable, and I knew that his Venusaur was Mega. The signs were there, but I was ignorant to them and prepared fully for ZardY as I really didn't think he would bring a MVenusaur against a Mence. I did end up playing well at the end, making the only plays I could have to get myself back into the game, but as soon as the Zard got up a Dragon Dance, I lost too much momentum trying to deal with it. I was hoping that Zard X would nuke itself by bringing Ferro in on a Flare Blitz, hoping that all the recoil and Iron Bards would put it in range of a Scald, but I was one Rocky Helmet hit away from achieving it, so the Expert Belt choice came back to haunt me. It was Liam's first tournament, so I'm glad he had success, as it will hopefully encourage him to attend more, and the more regular people we have in the community, the better.


3-2 ended up squeaking me through in 8th, so resistance was on my side this time. I'm sure in future tournaments, resistance will inevitably come back to bite me. I don't really seem to have this issue at Regionals though.....


vs Jeremy Mantingh

Team: MMawile - Virizion - Heatran - RotomW - Tyranitar - Cresselia


A fellow World's competitor. I knew his team was Trick Room and had a Fling Tyranitar and that was about it. He, however, seemed to know all my tricks. I did know he knew that I had Roar, but I blindly went for my anti-TR mode and it failed miserably as I lost my Infernape turn 1. The rest of the match was me struggling to pull back momentum onto my side, but failing, although I did get some good information in Overheat Heatran.

Game 2 I could have taken on the first turn with a Helping Hand + Giga Impact into the Cress.....which missed. Jeremy confirmed that it would have been a guaranteed KO, so there would have been no TR, but as soon as it went up, I had pretty much auto-lost, as Jeremy had all the momentum and never lost it, showing why he deserved to win the PC (albeit with a +2 Scizor deciding not to Bullet Punch a Tyranitar for the loss in Game 3 of the final).



So that's my first PC of this season. I ended up with 8 CP, so that's fine. I do intend on receiving a little more in my future PCs though ;)


Next will be the 19th Sept Crawley PC.

Thursday, 17 September 2015

World Championship 2015 32nd place Team Report

Top 32. 32nd. In the world...
  
HOW ON EARTH DID THAT HAPPEN?!?!

Only 4 months previous to Worlds, I was attending my first tournament as just a lifelong fan who just thought it would be fun to see if I was any good, and the next thing I know, I top cut two Regionals and a National, qualify for Worlds, and come out of the season as the best player in the UK (By technicality; I was the highest placing Brit in the Masters division. I don't believe I'm even close to the best, but I can technically claim it, so why not?)
  
Teambuilding for Worlds was really tricky because I was trying to make loads of more common things work that I was not very comfortable with, much more normal things like some more standard picks like Gardevoir and CharizardY, all Trick Room, and even some unique Mega picks like Manectric, Blaziken and CharizardX. Blaziken came the closest to working, as it suits my playstyle very well. I had had success with ZardX, so I was considering focusing on it, but ended up deciding that if I were focusing on ZardX, I should focus on Salamence instead, as, apart from the bluff of Y and a few typing advantages, Mence was pretty much straight up superior with more offensive power, faster speed and higher bulk, so it made sense to start building around it in the end.

Starting with Mence, I added Thundurus and Suicune straight away, as they were the two Pokes that is was the most comfortable with as I had used them all season. I then figured that I might as well make a F/W/G core and a fantasy core as I could do it pretty easily with what I already wanted. The choice then effectively became whether the Steel type was either part Fairy, Fire or Grass, so did I want dual Megas with a Mawile, Klefki, Heatran or Ferrothorn. Klefki and Mawile were discarded as I had never run dual Mega, so I didn't feel comfortable with it, and I had never used Klefki, so I wanted to go with what I knew.
I then decided to choose the Fairy type so that I could decide between Tran and Thorn more easily. It was quickly narrowed down to the two Clefs and Sylveon. This did help me choose between the Steels, so I went to the last Poke.
I knew I wanted a Fighting type if I could squeeze it in, so completing the cores would mean either Heatran and Breloom/Virizion, or Ferrothorn and Blaziken/Infernape (/Emboar?!). The choice then became easy, as I had already used Infernape and Ferrothorn to come 2nd in Germany, so I knew I could use it effectively. The final part was then the Fairy, which wasn't decided until the day before the tournament, as all three were working. The final choice was then changed for day 2, which ended up being a bad decision purely because of the spread I chose, which I will go into more detail on shortly.
Suicune became a Milotic for a long time since I was convinced it would be the call for all the Landos that would be about, but after what seemed like a completely unrelated conversation, Suicune came straight back and stuck, which I believe turned out to be the correct choice.
The move choices and spreads came immediately as well, as I knew what I was comfortable with, the only exception being Mence, which was effectively missing a move for a long time, but I found it eventually and didn't regret the choice at all.

So here is the team:

Salamence-Mega @ Salamencite 
Ability: Aerilate 
Level: 50 
EVs: ?
Adamant Nature 
- Return/Double-Edge 
- Dragon Dance 
- Protect
-?

I was completely set on using Dragon Dance as it is by far my favourite Mence. The issue then became what to run. Looking back on every successful Mence, they all had Return or DE, DD, Protect, and then either EQ or Roost. There didn't seem to be any variation, and people were always debating which STAB move was better, and which filler move was better, but never if there was any other option. I did test out these fillers, and pretty much never used them. The problem with EQ was it was pretty much exclusively for Heatran, which were all running Shuca Berry towards Worlds, and I knew it would be the most popular item at Worlds, so I scrapped EQ. Roost also went completely unused as I found that in a situation were it would be good to Roost, it would either be to stop the KO that turn on Mence with an Ice move, where you could just Protect or switch to not take the damage, or because you have a free turn, so you might as well get up another DD, so Roost was also scrapped.

One day, the answer came quite by accident. I was scrolling through the moves Mence could get, trying to figure out any other small possibility of a useful 4th move. I have no idea why, but a certain move stood out, like really stood out, and I had a strange epiphany. It seemed really counter-intuitive, no one had ever considered it, I had never seen anyone use the move at all in VGC, let alone just on Mence. But it just made absolute sense to me, so I tested a little and immediately settled on Mence's moves, and therefore the spread. Here it is:

Salamence-Mega @ Salamencite 
Ability: Aerilate 
Level: 50 
EVs: 84 HP / 196 Atk / 4 Def / 84 SpD / 140 Spe 
Adamant Nature 
- Giga Impact 
- Frustration
- Dragon Dance 
- Protect

I bet you weren't expecting that. Giga Impact, a move that means you can't make an attack on the next turn. In VGC, surely the move makes no sense and should never be used. That's what everyone ever has thought, since it has never had any kind of success. For Mence however, the move makes so much sense, and I don't know why I seem to be the first to stumble upon it.

To start off with, Salamence gets Aerilate, making Giga Impact into a Flying type move and increasing the power by 30%. This gives it 195 base power, so with STAB, Mence gets access to a 292 BP move! Still not convinced by this power? Here are some offensive calculations:

  • 196+ Atk Aerilate Mega Salamence Giga Impact vs. 84 HP / 0 Def Mega Kangaskhan: 192-226 (100.5 - 118.3%) -- guaranteed OHKO
  • -1 196+ Atk Aerilate Mega Salamence Giga Impact vs. 252 HP / 0 Def Mega Gardevoir: 180-213 (102.8 - 121.7%) -- guaranteed
  • 196+ Atk Aerilate Mega Salamence Giga Impact vs. 156 HP / 4 Def Landorus-T: 207-244 (112.5 - 132.6%) -- guaranteed OHKO
  • 196+ Atk Aerilate Mega Salamence Helping Hand Giga Impact vs. 252 HP / 12 Def Thundurus: 186-220 (100 - 118.2%) -- guaranteed OHKO
  • 196+ Atk Aerilate Mega Salamence Giga Impact vs. anything built to survive +Kang DE depending on base stats varies from 87.5% chance to OHKO to guaranteed OHKO

Need I go on? Giga Impact is a straight up OHKO on around 80% of the metagame, the rest either resist flying, or are naturally bulky enough, and at +1 or with a HH Boost, that figure rises to about 95%. With such a high KO rate, GI has the ability to open up so many win conditions that wouldn't otherwise be there. If one of your team would win if just one of the opposing team would disappear, then an unexpected GI can create that for you in one turn. In a situation where Mence is about to be knocked out and even DE wouldn't be strong enough to KO the opponents Poke that would knock you out? GI can do just that and Mence is around for another turn, meaning spread moves stay at 75% that turn, and the opponent either has to target the recharging Mence to stop another GI, or focus on the partner, who could simply Protect. There are so many things I could say for the benefits of GI, but it's best if you find them out for yourself, it must be said though that GI is not the primary move, Frustration is, GI is there for emergencies and should be treated as such. I will finish about it by saying that no move can be quite so game changing, or straight up game saving as GI has been, with maybe the exception of an unnamed move that is an anagram of waggers, which only works for you 45% of the time anyway.

Finally onto the EV spread. I've already explained the attack investment, but I will also say that it hits "the bump" where you get 2 stat points for 8 Evs. Since I wanted to run Adamant to get the Atk stat I wanted, I knew that my Mence would be slower than other Mences. I also figured that, at Worlds, people would be running neutral speed natures for their 100 base speed pokes, Adamant Kang, Modest Garde etc. Therefore, I didn't feel the need for max speed investment on Mence, and I figured I would be DDing most of the time anyway, so I could get away with lower investment. I originally had 100 Evs, but I was noticing a lot of max speed Jolly Landos, so I up the investment to 140 Evs so that I could creep them, and subsequently Jolly Scarf Landos after a DD if any of them popped up. With the Evs left for Bulk, I wanted to be able to survive 4hp Mence KOing Ice Beams. With what was left however, the best I could achieve was surviving 15/16 times, which, given that I had achieved both my goals with Atk and Speed, was more than acceptable.

Over 1000 words on only my Salamence? Woah, time to move on...
  
Thundurus @ Life Orb 
Ability: Prankster 
Level: 50 
EVs: 4 HP / 252 SpA / 252 Spe 
Timid Nature 
- Thunderbolt 
- Hidden Power [Ice] 
- Nasty Plot 
- Protect

This is the best Thundurus.

Unless you absolutely 100% need your Thundy for support, then Nasty Plot Thundurus is the way to go. With the exception of maybe ZardX, this set makes Thundurus the ultimate bluff Pokémon. Since "the best set" always has Twave and mostly Taunt, people will always make predictions based on those two moves, only to see me get up to +2 and sweep their team. The amount of times I have done this is too many to count, and has let me sweep through two swiss rounds in two different Regionals with a perfect record. If I had to put it down to the main reason why I was able to do that, Nasty Plot Thundurus is it, which still baffles me that NP is a move, like GI, that I have never seen anyone have success with, or even try to run it on Showdown or BS. If I ever had a signature Pokémon with a specific moveset, this is it.

The Ev spread is boring, but it is the best for NP. In my first Regional, I had 84 hp Evs so I could survive Ttar Rock Slides, which then changed to 36 hp for a nice Life Orb number, but after using it so much, I concluded that 252 252 is the best spread as any bulk doesn't help, and you can miss KOs with less than 252 SpAtk. Also, at +2 max SpAtk, Thundy can OHKO pretty much anything in the metagame that isn't called Cresselia.

Use this moveset, you won't regret it.

Suicune @ Sitrus Berry 
Ability: Pressure 
Level: 50 
EVs: 228 HP / 4 Def / 236 SpA / 4 SpD / 36 Spe 
Modest Nature 
IVs: 0 Atk 
- Scald 
- Ice Beam 
- Tailwind 
- Roar

Another unusual spread, but unusual seems to be my thing, and this spread works for me anyway, so I'm not complaining. First the moves. This is the third time that you may have seen three of the moves and thought it was pretty standard, and then seen the 4th move and think I should get my brain examined. Rest assured however, the weird move is actually amazing once again. Roar has become a staple move on pretty much every team I make. I used it to great success at the UK Regionals on a Lucario, which everyone seemed to think was really cool, and I have made my favourite ever move at a tournament, using Roar on my own Ferrothorn to get it out of the Shadow Tag of a Mega Gengar, and this was in the match where if I lost, I didn't qualify for Worlds and if I won I did, so to me, that will probably be the proudest move I will ever make, and will be etched on my memory forever. The match is available to watch on YouTube on Organized PlayAmigo (Arena Cup Bochum Masters Top 8) and I strongly suggest that you go and watch it, as it is a great match, and I manage to clutch it out on a massive prediction at the end, well worth a watch.

Anyway, back to Roar. It is my main Counter to Trick Room, and it is the best counter. Since it has -6 Priority and TR has -7, Roar will go first, getting rid of the setter and there will be no TR. Combine this Fake Out, and you can guarantee TR does not go up. The only things that can stop this combo and still get up TR the same turn, is if what you are using Fake Out on is either a Sableye, as you cant Fake it Out and it can Fake Out your Roarer, or Inner Focus Kang, which can take the FO and respond with its own. Outside of these situations, TR is not going up turn 1, and that puts all the momentum on your side. Roar can also be used to beat Perish Trap as you can Roar out your partner, or even Roar out the Shadow Tag user so you can switch the next turn. Roar is very versatile, and should be considered on every fast team.

For the next part, the credit goes to Eden Batchelor. One day he just happened to post about battling on Showdown and being frustrated about the teams he was facing. At this point, Milotic was my water type. I mentioned in a comment that I admired his Roaring Entei he used at UK Nats. A few minutes after I had posted that, I remembered that he had used Roar on Entei in conjunction with his Hyper Beaming Sylveon so he didn't have to recharge, and something immediately clicked in my brain... I could do that with my Mence's Giga Impact! Sadly, I never got to make this fantasy play, in the tournament, but I just imagined making the play on stream, and suddenly Roar Suicune had to come straight back. Another reason why GI is a good choice on Mence, and another use of Roar.

The Evs may look strange with so much SpAtk and not much bulk, but I have found that, unless you get Scald burns, Suicune has no offensive presence, and it also has amazing natural bulk anyway, so investing almost max SpAtk means that the damage Suicune can do is actually significant, and has come in to play many times, getting surprise KOs on Pokes that thought they would survive. I don't think there was any point that I wanted more bulk, so the SpAtk investment was the right call.


Infernape @ Focus Sash 
Ability: Blaze 
Level: 50 
EVs: 244 Atk / 12 SpA / 252 Spe 
Hasty Nature
- Overheat 
- Close Combat
- Fake Out
- Encore

Did you know that Infernape can learn Encore? No one seems to, they only think about the Fake Out and then double Protect, which means you can have a choice of which Pokémon you want to lock into Protect. Pair Infernape with my Thundurus, and if there is a double Protect, then I can NP, then Encore what I'm not attacking, giving me so much momentum that I almost win straight away on the first turn. Fake Out + Encore is such a good combination, and I think that Infernape is the best user because people know that Liepard and Raichu have Encore, but no one thinks about Encore on Infernape, and the surprise makes it more effective.

Evs are simple, the Atk maximises the chance to knock out a Kang, max Speed and the rest in Spatk.
  
Ferrothorn @ Expert Belt 
Ability: Iron Barbs 
Level: 50 
EVs: 252 HP / 236 Atk / 20 SpD 
Brave Nature 
- Power Whip 
- Gyro Ball 
- Leech Seed 
- Protect

What? A completely standard moveset? Where is the Explosion? Where is the Bulldoze to hit Heatrans? While I do like my originality in teambuilding, you will have to look to the item to see the strange choice here. Expert Belt allows me to pick up KOs on even the bulkiest Milotics, can OHKO Semi- Bulky Gardevoirs at -2 or when burned, and can OHKO most Sylveons, which are all huge threats to Mence. If I had a different Mega, I would choose a different item, but paired with Mence, Expert Belt makes sense. Everything else is pretty self explanatory.
  

Clefable @ Mental Herb 
Ability: Unaware 
Level: 50 
EVs: 244 HP / 228 Def / 36 SpD 
Bold Nature 
- Moonblast 
- Follow Me 
- Helping Hand 
- Protect

I chose Clefable as my Day 1 Fairy, mainly for the redirection support for DD on Mence and NP on Thundy. Mental Herb was chosen since I thought I would come up against a lot of Taunting Thundys and I wanted to get off at least two FMs. I didn't get Taunted once though, and I only brought Clef to one match where it did something, so I decided to change to my other Fairy for Day 2.
  
Sylveon @ Pixie Plate 
Ability: Pixilate 
Level: 50 
Original EVs: 132 HP / 156 Def / 80 SpA / 140 Spe 
Worlds EVs: 180 HP / 108 Def / 80 SpA / 140 Spe 
Modest Nature 
- Hyper Voice 
- Hidden Power [Ground] 
- Helping Hand 
- Protect

I thought that having some sort of offensive Fairy presence would be more useful, and Sylveon was there to help against other Mences, and also to chip Pokes so that Mence could KO with Frustration.

The moves are fairly standard, so I will talk about the Evs. The Speed was the first part, I wanted to outspeed Mence under Tailwind and get the OHKO, which needed 80 SpAtk and 140 Spd. The remaining original Evs let it survive an Adamant Return from a Mence. However, my friend Jamie Miller was competing at Worlds, who I knew was running Staraptor, and I wanted to assert my dominance as the best Jamie. Therefore, I took Evs out of Def and put them into hp until I had 1 more hp point than Max hp Raptor so a Final Gambit would not knock out Sylveon. Don't do this, it makes Sylveon have a very inefficient hp number, it annoyed me everytime I saw it, and it even gave Adamant Mence a chance to KO Syl with Return. Sylveon needs more Spatk than 80 Evs, its damage output was pathetic, definitely run more.
  
There we are, my Worlds team in all its glory. I don't think it is the best team in the world (hence the 32nd place), but it was the best for me as it fit my playstyle perfectly, and I was really comfortable with all the Pokémon, so I don't regret the six (seven?) Pokémon I brought.

Things to take away from this report:

Giga Impact is the best 4th move on Dragon Dance Salamence (unless you REALLY hate Heatran).
Nasty Plot Thundurus is the best Thundurus.
Originality can still be successful at the highest level.
Find out what you are comfortable with and fits your playstyle
Even people who are new to the game can have high level success

Thanks for Reading :)